Designing for Unexpected Uses
Dan Saffer just posted a great entry about designing for unexpected uses, which is something I’ve been giving a lot of thought to. We use things all the time in ways they were never originally intended. A designer will invariably end up marveling at how people actually use her creations, which I think is one of the joys of design.
Too often I feel like the industry is going in the other direction and believing that good design means anticipating every need and precisely planning all user interactions. It’s important to research, prototype, and test usability — but don’t forget about flexibility. One aspect of human centered design is that humans like to customize and play. In fact, maybe we can learn the most by looking at games.
I’m not suggesting that picking phones numbers from our address books should be like playing a first person shooter or that changing a radio station should involve answering trivia questions. But I’m interested in the way that games tend to give their users options, sometimes allowing them to create entirely new worlds while maintaining a consistent and recognizable experience throughout.
Even if something is designed for creative use a person may need some prodding to start customizing it. Building in examples might not be enough. I’m reminded of when I look at interactive art in a gallery. Even when the sign ensures me I should play with the work I’m nervous about touching it. A user needs to feel comfortable using the product in manner different than the default they associate it with.
Thinking about this, I’m reminded of what a new and inexperienced field interaction design is. I’m sure this sort of discussion has been around for ages and I’m excited to learn more about what’s already been discovered. I think the fields of architecture and museum design might be the best places to start looking for examples.
Comments
Posted by: jim on August 1, 2004 2:49 AM
Posted by: caleb on August 16, 2004 1:50 PM
Posted by: Andrea on August 16, 2004 3:13 PM
Posted by: Simon King on August 17, 2004 10:57 AM